Freitag, 27. Juli 2007

Intro for Project Decisions

I post this here because it's more in the literature section, but it's meant as a preliminary draft to the elusive 'Project Decisions' (more information about this little baby of mine can be found here).

Also please remind yourself that this is in no way meant to be the final 'intro' for the game, it's more like a flesh-out of the setting and could probably be used as a voice over during the intro (of the game).
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(A female voice reads the following text while we see a male person, after having bought the 'newer history' pyramid, walking past huge statues towards his home. Those statues, unknown yet to the player, have a strong ressemblance with the actual protagonists of the game.
Everyone else the person encounters seems extraordinarily friendly, a lot of smiles can be seen. The settlement seems to be rather small, no cars or other means of transportation seem present. The settlement has been planned carefully with enough parks and fountains here and there, and in fact the settlement is so clean that it's almost sterile.

The technology level seen is slightly futuristic, but very close to actual standards of living, especially concerning architecture and housing. No skyscrapers can be seen, as well as no apparent law enforcement whatsoever.

Sometimes some kind of 'futuristic shield' can be seen flickering in the background of some open places, obviously shielding the settlement against the extraordinary bright sun. The whole thing should ressemble a lot the current 'habitat' projects
.)

In 2051, the world was on the verge of total collapse.

Some reasons for such sinister fate were overpopulation, an extended climate crisis and the
rising threat posed by terrorists.
Economically, the most important change was the uprising of multinational enterprises which grew also to political power and established huge Con-Arcs, basically whole cities in just one building, complete with shops, sleeping facilities and of course working areas.
Those Arcs were the enterprises' territories, with established laws and paramilitarian security forces. Thus, some of the biggest enterprises became factual nations inside not only one nation, but many more.

(During that voice-over the man arrives home, and inserts the 'newer-history' pyramid into his holographic projector. Pictures illustrating the voice over can be seen, slowly growing, until they fill full-screen the user's monitor.)

However, our world changed due to an incident we today only know as the 'Szou-Shou' incident.

(The narrator voice is considerably changed, going mournful.)

We still do not know the exact circumstances which led to this incident, nor exactly who and in which role took part. The following is only a version most people today agree to.

For unknown reasons, although there are rumours that a resource conflict might have been the main motivation, the United States of America blocaded the port of
Szou-Shou, China on the 10 September 2052.

Threats were exchanged, international lawsuits filed, and many other nations or organizations, such as the European Union, Japan, Russia, the Union of South American Nations and more were forced to take part in the upcoming crisis.

It is today proven that apart from the nations the top 8 multinational corporates also took part, even if that fact is today still denied by those corporations. Their role, however, is even more unclear than the one of the nations.

In November 2052, the port of Szou-Shou was still blocaded, and the atmosphere was tense. The whole world held its breath in anticipation of a war - a multinational one, waged with nuclear, biological and chemical weapons. As the first shots were fired, it was only a matter of time until the first nuclear warhead would be launched...

And every human being on the planet faced the fact to be annihilated, in a conflict that might as well have been born out of a simple misunderstanding.

(The narrator voice gets considerably happy here.)

Nothing happened.

The fighting was stopped almost immediately.
It is not known what exactly made the hostilities stop in such a definitive way.

The only thing we know is that the visitors showed themselves.

It must have been a frightening, impressive sight. It is known that a secret meeting was held at the International Space Station, and interestingly enough, no nations leader was invited.

Instead, delegates from the top 8 corporations attended. It is unknown what was discussed, but upon their return two days later the USA withdrew from the chinese sea, and the crisis was solved.

What followed was the most dramatic leap in technology humanity had ever experienced.

(The pictures now show a dramatic change throughout nowadays life, the camera flies through the different levels of a city towards one Arc of a corporation, infiltrates it via an air duct and ends at the menu screen - the lab, with guards in the forefront (mousepointer) , the 4 tubes in the background, and engineers as well as doctors in between (Controls screen, options, start game respectively)

(the voice goes back to her 'normal' narrator level)

Unfortunately, the new technologies came at the cost of the majority of the population. The chasm between rich and poor was never as extreme as it was.

Another result was the incredible dependence the nations worlwide experienced towards the corporations. This led to the anticlimax of the nations regarding their importance in every aspect.

But new hopes were bred, starting from a place no one would have imagined, unveiling our future...

which is our present.

Project Decisions

(Fade to menu screen)

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...to be continued...let me know what you think about it!

2 Kommentare:

Stephan Wolschon hat gesagt…

Interesting! Some parts seem familiar, but overall it still sounds like a nice intro, especially for a first draft. Some ideas sound very Japanese and could be right out of an anime.
I'm looking forward to hear more about the actual game!

Matrixdancer hat gesagt…

Thanks for your comment!:) I know that there's not so much new stuff in there - I just wanted (and that's the purpose of the intro imho) to let the player know what kind of world it is. Anyway, what will be the features that are going to make the game outstanding? (most important question, think 'Alleinstellungsmerkmal';) )

-Nearly everything is interactable, from debris to street lights and more
-Immersive gameplay: basically no hud, a more direct approach to controlling the protagonists
-Dense story
-Astounding superpowers :) for the players, along with the ability to create their own Psy-powers
-Last but not least: High morale system which affects the gameworld (thus the name 'decisions'

More to come - I hope - soon:)
Greetings, µ